Well, i cant get construct 2 installed at school today so i wont post any video of the game but i have finished:
  • The console sprite going all the way around the bridge
  • simple flashing lights on the consoles
  • gave Nova and Sandor consoles for crew moral and shield
  • tweeked some more of the sound effects
  • started trying to get battle effects to work (which they don't yet)

The next things i need to work on are:
  • Model fighters
  • Animate fighter attack
  • Fix battle effects and sounds
  • Draw and finish more avatars for dialogue (Venture, Sandor, Wildstar, 2 new Novas)
  • Ending animation
  • Intro page and movie
  • Fix menu art?
 
Lots more to do but its getting hard to post static images instead of video to show the progress im making, so here is a video.

Again lots of assets and art left to add but at least its starting to feel like a game instead of a grouping of menus and squares.

Below are the closeups of some of the avatars im using for the dialogue.
I hate how nova turned out, head to big and shes not tempting enough, her avatar will be changed.  Next I want to finally get the consoles in.
 

Ive started in on the art.  started modeling out the ship with 3ds max and then adding thicker lines to the rendered images in photoshop to give it a cartoony look to match my chibi art style.

Thick lineart should connect all the components stylistically

Im starting to phase out the reference image and starting to do the animations.  Now they cheer when they get troop moral or health.  All the healthbars are active now as well.  The basics of the battle system and attacks all work. Its hard to tell they are working sometimes since i dont have the art to illustrate things happening in variables.  There is still a ton of art and animation to do.

Picture
In order to expand some of the cramped features i made a descending view screen for any dialogue.  I decided to leave the menus as individual elements because there was so little info on them, it didnt look visually pleasing to have two buttons floating around the huge screen.

I also got the programming working so that the game takes turns between the enemy and the player.

At this point i THINK all the programming is done at least in the basic form.  So unless i find something broken or come up with something to add, it should be just adding lots of content: animations, background, character images for dialogue, and sounds
.

 
Finished up the Undercity WOW environment.  Never got the lighting quite how i wanted nor the perspective quit the same as the reference image but overall im quite happy with the overall effect. 

Its fully navigable in UDK engine


i also finished making a portfolio page for it in the environments section and will add a short video fly-through soon

 
Started some character art for the Star Blazers RPG.  Most of the time they will be scene from the back at their consoles.  This should actually make things easier to animate in game.  Also the heads might be able to double as the little in game dialogue images but im not ready to start putting that in yet.

Not sure how i feel about the flat color, i might have to add some shading on them.

Characters:
Wildstar, Nova, Dr. Sane, Venture, Sandor

 

Reference

Current Render

So i am almost done with my environment.  All of my modeling is finished and Ive got a good general sense of the lighting but i still need to get that blown out white light coming from the ceiling to work. 


Ceiling light fix

Floor fog maybe?

Fix textures on throne

Shrink waterfall width

Chains

Make fabric move (if time)


Not sure if ill have time to finish all this but the ceiling light is first priority.  I might be able to accomplish alot of it with post processing to but there definitely needs to be more light or maybe just turn up the ones i already have.
Also i just wanted to mention what a bitch this flooring was.  I did it in two parts.  The first was this circular design which is made with lots of photoshop rotation and some dDo.  The second part is that center design which i placed with a mask but i had to recreate the entire design by hand to get it to fit the environment.