Given more time I would like to continue this project but i as it is it still has lots of visual apeal. There are still some issues with the detailed texturing. Also the resolution im working in isnt really allowing me to put detailed alpha trees on the distant peaks. They are so distant that they dont really change the feel of the environment. Even if I make them slightly emissive they have negligable effect on the overall scene. I need to work more on the pagotas as well, they don't stand out against the rest of the environment.
I was having trouble getting them into game because they had to many frames. Im sure I can work around this and make the game not lag but I just couldnt get it working in time for this week.
My next environment I'm working on will be a little challenging for me. I don't have a lot of practice on natural objects. So far Ive got a good base of unwrapped object that i think can be duplicated to make a majority of the scene.
Ive also started playing around with the lighting
However almost all of my textures are just place holders at the moment. They are all to harsh at the moment and don't have that soft quality that the reference image has. I hope to remedy this soon.
Also I actually vertex painted moss on the rocks but you cant see it at all. I think i might get the right effect if i change the moss material to be slightly emissive.