My next environment I'm working on will be a little challenging for me. I don't have a lot of practice on natural objects. So far Ive got a good base of unwrapped object that i think can be duplicated to make a majority of the scene.
Ive also started playing around with the lighting
However almost all of my textures are just place holders at the moment. They are all to harsh at the moment and don't have that soft quality that the reference image has. I hope to remedy this soon.
Also I actually vertex painted moss on the rocks but you cant see it at all. I think i might get the right effect if i change the moss material to be slightly emissive.