First day back, the team discussed changes to the lighting and gameplay
  • levels need to be redesigned - in multiple segment or "worlds"  with art matching each
  • lighting from the mushrooms need to modify the color of the scene around it
  • lighting needs to have a cap instead of blow out the scene
This week i have modified the smoothing groups on all our rocks and started playing with a more painterly texture for them. 
Experiments we did in class looked quite attractive and in style for the game, but we will have to tweek textures more to get the same effect as our tests actually in game on our assets.  We need to make sure the saturation of color is maintained for each emissive asset so that we can keep the color play as seen in the picture to theleft



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