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Its been a long week and i didnt get to finish my game like I intended to. I still made a lot of progress though. I finished off the dialogue avatars and game them some shadows. I also made a character sprite for the captain even though he has no powers.
I was starting to try and make the intro and ending screens. Health prevented me from actually getting them in this week, but I have models and animations for a number of planets and planet bombs as well as the yamato ship itself.
I was having trouble getting them into game because they had to many frames. Im sure I can work around this and make the game not lag but I just couldnt get it working in time for this week.
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Lots more to do but its getting hard to post static images instead of video to show the progress im making, so here is a video.
Again lots of assets and art left to add but at least its starting to feel like a game instead of a grouping of menus and squares.
Below are the closeups of some of the avatars im using for the dialogue.
I hate how nova turned out, head to big and shes not tempting enough, her avatar will be changed. Next I want to finally get the consoles in.
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Ive started in on the art. started modeling out the ship with 3ds max and then adding thicker lines to the rendered images in photoshop to give it a cartoony look to match my chibi art style.
Thick lineart should connect all the components stylistically
Im starting to phase out the reference image and starting to do the animations. Now they cheer when they get troop moral or health. All the healthbars are active now as well. The basics of the battle system and attacks all work. Its hard to tell they are working sometimes since i dont have the art to illustrate things happening in variables. There is still a ton of art and animation to do.
In order to expand some of the cramped features i made a descending view screen for any dialogue. I decided to leave the menus as individual elements because there was so little info on them, it didnt look visually pleasing to have two buttons floating around the huge screen.
I also got the programming working so that the game takes turns between the enemy and the player.
At this point i THINK all the programming is done at least in the basic form. So unless i find something broken or come up with something to add, it should be just adding lots of content: animations, background, character images for dialogue, and sounds.
Construct 2 screen cap
(with place holder art from the series)
FInally decided on a theme and program for my RPG game that i intend to make
Starblazers Space battle RPG
I have chosen to use COnstruct 2. I looked at several RPG makers but all of them seem rather limited and force you to stay in set formats. Initial programming for just the basic game play shouldnt be to hard anyways so i feel comfortable that i can make my own initial battle sequence even without things like RPG Maker
The initial battles will be based with all the crew in the control room of the yamato. Characters will have have varying powers based on their jobs in the series. for now all im going to try and tackle is this fighting mechanic (as seen in the construct image above) but as i finish more i want to expand it more to the RPG aspects where you level up your party, choose which crew members to battle with, and even a world map. But first things first. In the long run i think construct to will give me more of the feature editing freedom i want.
Also i havent decided yet on the art style. if i have time i might model out the bridge in 3D and render out 2D images. For right now as place holders i am using screencaps from the show.