To go along with my "Aliens" environment i decided to start modeling the xenomorph queen. Ive started modeling a low polygon version of the head. (The image was rendered using nurms)  The shape of the head is actually very complicated. Even IF i use the texture pages to simulate some of the creases and stretched skin, the model is complicated.  Also, the model just doesn't look correct at the moment because i havent gotten to model the teeth yet.  The Teeth seem to be very integral.  After I finish off the head and maybe part of the neck i want to take what i have through the rest of the pipeline to make sure my texturing methods will give me the results i want.  I'm going to try to keep it low poly and utilize Xnormals, Zbrush, and hand painting to make the diffuse map



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