Sarah E. Greve Phone- (213) 393-0925 Email–[email protected] Portfolio Website – SarahGreve.Weebly.com
Objective
To utilize my attention to detail, intelligence and time effective asset creation skills to help create accurate and detailed 3D environments from 2D concepts.
Skills
Experience
I created assets for level environments and accompanying textures and UVs. I also assisted in character modeling, texturing and artistic direction.
I approved concept designs and asset creation, managed the environment, character, and effects teams and their interactions with one another. I also
made models, textures and worked closely with the level designer to secure the artistic concept. I ensured consistent organization and time management.
I created a low and high poly model of one of the rock entities from the independent film under production by WE3 called “Identity.”
Game Wizards, Santa Monica [April 2012] – [September 2012]
This included the creation of environmental concept art, low poly model and textures for level block outs.
I assisted with laboratory analyses, lab work geochemical preparation of sediment, charcoal analysis and sample collection. I did data collection, entry
and manipulation with spreadsheets and graphs to better understand watersheds and estuaries
Awards
Accomplishments
included in each displayed piece.
Interests
Sci-fi, Godzilla films, classic kungfu films, videogames (especially on classic consoles), practicing japanese sword fighting (and other martial arts), physical media arts, Dwarf Fortress (ASCII Game),
Education
Objective
To utilize my attention to detail, intelligence and time effective asset creation skills to help create accurate and detailed 3D environments from 2D concepts.
Skills
- Artistic - painting, drawing, 2D digital, 3D modeling, texturing, lighting
- Technical – 3dS Max, Maya, xNormal, Crazybump, ZBrush, Unity, UDK, Photoshop, Flash
- Languages – Kismet, Action script 3, some C++, HTML, Construct 2
- Academic - Calculus for Bioscience Students, Statistics, Discrete Math
Experience
- Lead Environment Artist for“Starsnott“
I created assets for level environments and accompanying textures and UVs. I also assisted in character modeling, texturing and artistic direction.
- Art Director for “Mystic Rumble“
I approved concept designs and asset creation, managed the environment, character, and effects teams and their interactions with one another. I also
made models, textures and worked closely with the level designer to secure the artistic concept. I ensured consistent organization and time management.
- 3D Modeler for WE3’s “Identity”
I created a low and high poly model of one of the rock entities from the independent film under production by WE3 called “Identity.”
- 3D Modeler and Environment Artist For “Manifest“
Game Wizards, Santa Monica [April 2012] – [September 2012]
This included the creation of environmental concept art, low poly model and textures for level block outs.
- Lab Technician
I assisted with laboratory analyses, lab work geochemical preparation of sediment, charcoal analysis and sample collection. I did data collection, entry
and manipulation with spreadsheets and graphs to better understand watersheds and estuaries
Awards
- President’s Award for Educational Excellence, President’s Education Awards Program (for receiving a 4.0 GPA or higher for all four years of High School.)
- IB middle years (MYP) program certificate
- International Baccalaureate Diploma
- “Outstanding efforts in Technology”award at Winston Churchill Middle School
- Principal honors (7+ years), Citizenship honors (5+years)
- “Best in Category” and “Best in Show” in the student d ivision of the Sacramento Arts Festival 2007
- “Best of Quarter” in Fundamentals of Design for fall 2010 at AI Los Angeles
- “Best of Quarter” in Conceptual Storytelling for winter 2011 at AI Los Angeles
- “Best of Quarter” in Image Manipulation (Photoshop) for winter 2011 at AI Los Angeles
- “Best of Quarter” in Principles of Modeling for spring 2011 at AI Los Angeles
- “Best of Quarter” in 2D Animation Principles for spring 2011 at AI Los Angeles
- “Best of Quarter” in Portfolio for summer 2011 at AI Los Angeles
- “Best of Quarter” in Background Design and Layout for summer 2011 at AI Los Angeles
- Semi Finalist in the S.O.E Gamer in Real Life ScholarshipCompetition
Accomplishments
- Worked two years in the Mira Loma Arcade Creek Project, one as a Senior Leader of the botany study.
- Eight years of community service
- Showed in the student division of the Annual Sacramento Arts Festival (won best in show)
- Obtained the highest possible score on the IB higher level art test
- Displayed a twelve piece art show at the La Sierra Rec Center as part of the Mira Loma IB Art Show (2008)
included in each displayed piece.
Interests
Sci-fi, Godzilla films, classic kungfu films, videogames (especially on classic consoles), practicing japanese sword fighting (and other martial arts), physical media arts, Dwarf Fortress (ASCII Game),
Education
- Mira Loma High School (2008), 4000 Edison Ave, Sacramento CA 95821, 4.4 GPA)
- UC Davis sophomore status (2010), One Shields Avenue, Davis CA 95616
- Arts Institute of Sacramento and Los Angeles California