Sarah Greve Game Environment Art Portfolio
Resume and Contact
Produced in volunteer internship for
and Corey Hels
Model made for the
independent Film "Identity"
A low Poly and hight poly model for rendering out texture maps was requested of a reference image of a rock entity.
Used 3DS Max for Low Poly Model and unwrap and zbrush for Highpoly
All models were given back to WE3 Productions for rigging, materials and animation in the film
"Identity" has not yet been released.
Photoshopped Reference given to me by WE3
Beauty Shot (untextured)
Angled Texture Shots (zbrush)
Wire frame (lowpoly)
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