Sarah Greve Game Environment Art Portfolio
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Undercity World of Warcraft Environment

based on the concept art from the throne room of the Undercity in World of Warcraft
Modeling done in 3Ds Max
Rendering, lighting, texturing, and post processing done in UDK

This was a two week project

10 Materials
33 meshes

Picture

Beauty Shot

Picture
                                Material                                                       Diffuse                                  Mask / AO                              Normal Map

Picture

Wire Frame

Picture

Lighting

Picture

In Editor

Picture

Post Processing

Picture

Reference Image From World Of Warcraft

Picture

                             My Render

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